Almost optimal pairing strategy for Tic-Tac-Toe with numerous directions
Mukkamala, Padmini · Pálvölgyi, Dömötör
Original · EN
We show that there is an m=2n+o(n), such that, in the Maker-Breaker game played on ᵈ where Maker needs to put at least m of his marks consecutively in one of n given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of Kruczek and Sundberg who showed that such a pairing strategy exits if m≥ 3n. A simple argument shows that m has to be at least 2n+1 if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.
English translation
This paper has no Arabic translation yet. Be the first: it takes a few seconds, and the result is stored for every future reader.