Angrier Birds: Bayesian reinforcement learning
Ibarra, Imanol Arrieta · Ramos, Bernardo · Roemheld, Lars
الأصل · EN
We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the efficiency of regular ε-greedy Q-Learning with linear function approximation through more systematic exploration in Randomized Least Squares Value Iteration (RLSVI), an algorithm that samples its policy from a posterior distribution on optimal policies. With larger state-action spaces, efficient exploration becomes increasingly important, as evidenced by the faster learning in RLSVI.
الترجمة العربية
لا توجد ترجمة عربية لهذا البحث بعد. كن أوّل من يطلبها: تستغرق ثوانيَ معدودة، وتُحفظ النتيجة لكل قارئ قادم.